1/8/2023 0 Comments Zcommander luke zhan p1 haatThe three Zetas provide an advantage of sorts and add to his overall power, and they definitely help make him more effective. How I Use zCLS: My use of Zeta Commander Luke Skywalker is as a lead in the Squad Arena with Chirrut Imwe, Baze Malbus, General Kenobi and Grand Admiral Thrawn. The leadership Zeta really does not impact this greatly, but it certain is not a hinderance. The ability to ignore taunt, remove TM and regain Protection all play well into the ability to crush the Rancor. I have yet to try this and likely will not given the dynamic of our Guild, but if soloing the Rancor all the time is your thing then have at it. Rancor: Videos surfaced of Commander Luke Skywalker soloing the Rancor within hours of his release and my Guildmates have been quite impressed as well. The TM gain from the leadership Zeta is helpful, but not essential to my Squad Arena team as only CLS and Baze inflict debuffs on my team. Having the 10% gain on many of his attacks AND the gain his allies get puts you at a huge advantage when non-CLS teams are against you. While I prefer the offensive-minded Commander Luke, the 5% Protection recovery along with the 10% Turn Meter gain whenever he inflicts a debuff not only help keep him be more tanky and hard to defeat, but any experienced player knows the value of Turn Meter manipulation in SWGoH. I still need to put a Zeta on his leader ability, but the +50% Critical Avoidance and +100% Tenacity when Luke doesn’t have Call to Action “turned on” are nice for battles when I am not using his offensive mode. Squad Arena: Personally, I use my Zeta CLS as the leader of my Squad Arena team which places Top 5 consistently, Top 3 when I have time to play at payout. In Territory Battles, I like to surround Commander Luke with more Rebel characters who do inflict debuffs regularly to get the Turn Meter gain. I face Squad Arena teams with CLS as leader and R2-D2, Han Solo, Princess Leia, Baze Malbus, Chirrut Imwe and Fulcrum Ahsoka as well as General Kenobi, Darth Nihilus, Barriss Offee and Grand Admiral Thrawn consistently, however only R2-D2 and Baze inflict debuffs from this group. The leadership Zeta is more about who you place around CLS than anything. Often, I use the special to start a battle and remove TM or dispel a taunt, then use Call to Action to setup the offensive mode and then the basic immediately, thus effectively reducing the cooldown of Use The Force. But the Turn Meter reduction and overall power of that attack are both very helpful and if you can land Tenacity down on opponents it sets up the basic attack nicely. At first, I did not use his Use the Force special enough as I was looking only to dispel buffs. Whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount.” The Zeta adds the 5% Protection recovery along with the 10% Turn Meter gain whenever he inflicts a debuff, both of which help in survivability and the chance to take another turn quickly. Whenever Luke Resists a detrimental effect he recovers 5% Health and 5% Protection. The final CLS Zeta Ability is on his second Unique stating that “Luke has +40% Potency. The next Zeta is on his first Unique ability, Learn Control, and reads “While Luke doesn’t have Call to Action, he has +50% Counter Chance, +50% Critical Avoidance, +50% Defense, +100% Tenacity, and gains 10% Turn Meter whenever another Rebel ally takes damage.” The Zeta adds the +50% Critical Avoidance and +100% Tenacity when Luke doesn’t have Call to Action “turned on.” Thus, his defensive option makes him tanky which is awesome since survivability is one of the areas I mention to focus on in the Best Mods for Commander Luke Skywalker article.
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